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Dart
C00K13 M0NSTA
DRIFT0R
AmericanBurrito
Nightfire33
Royspencer
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Royspencer
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PostSubject: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 2:23 pm

ok guys I need help for WAR2, should I Start with a big battle or what.
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Nightfire33
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 5:13 pm

lets try for a very big battle, like try for it with maybe a 6v6 battle on the highground scene
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 8:35 pm

yeah i say we start on highground from where we left off on WAR1 and have the rebellion kill almost everyone but a few who manage to escape in the nick of time and then go into hallway from another level which leads to a secret bunker or another base.
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DRIFT0R
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 9:27 pm

AmericanBurrito wrote:
yeah i say we start on highground from where we left off on WAR1 and have the rebellion kill almost everyone but a few who manage to escape in the nick of time and then go into hallway from another level which leads to a secret bunker or another base.

How about kind of like that but have about 3 people escape. Its a flashback story where each soldier tells the battle from his point of view. Each one depicts the battle slightly differently.
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 9:32 pm

and then tries to find a way to get revenge on the rebellion later i guess
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Nightfire33
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 9:35 pm

but doesn't roy already have a lot of the story or is he creating a whole new story?
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 9:45 pm

idk im just throwing ideas out now
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Nightfire33
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 10:32 pm

i think we should put some effort into the battlescene first, like a lot of effort and then worry about the other stuff
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DRIFT0R
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 11:13 pm

I think it would be best to cement the story in place. Then work on the battle scene.
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 11:16 pm

yeah we need a written plot or structure.
the only problem is that roys too lazy to do that.
u know u are roy
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DRIFT0R
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 11:20 pm

How the hell does Roy make movies with no written script?
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeSun Oct 26, 2008 11:25 pm

i dont know
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DRIFT0R
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 1:13 am

Much madness is the divinest sense?
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Nightfire33
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 6:53 am

he's roy
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 4:13 pm

he is filmings jesus
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Royspencer
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 7:27 pm

Ass holes
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Nightfire33
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 7:55 pm

wow roy we were supporting you...jeez
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 8:44 pm

i called you filmings jesus
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Nightfire33
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 8:59 pm

burrito you're gay

ok now with the war2 story...or side story:
After the battlescene 5-10 people fallback to the interior of the base (i suggest we make our own foundry setup, i'll be glad to do it) and take cover, shoot, and keep running with a couple of guys dieing on the way. they fall all the way back to a doorway and call for back up while taking fire (this can be where the people at command get the call or whatever) then a gunshot kills the guy with the radio or whatever and the radio cutting off communication with command, so they enter the door. they lock the door hoping to save some time for an escape and find a warthog or something and drive off. And so the story begins of these few people who escaped and journey their way back to command or find a way to call them. i know it kind of sucks but i'm just throwing it out there.
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 9:35 pm

thanks nightfire, youre real good for support. haha
and so yeah theres the detailed version of my idea on how to start WAR 2
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PostSubject: Re: WAR2   WAR2 Icon_minitimeMon Oct 27, 2008 9:48 pm

i know doo, we are like turk and jd on the scrubs...but we aren't best friends lol we are the friends over xboxlive
how lame we are
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DRIFT0R
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PostSubject: Re: WAR2   WAR2 Icon_minitimeTue Oct 28, 2008 1:38 am

That could be good if you did a lot of close up scenes with a shaky cam.
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AmericanBurrito
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PostSubject: Re: WAR2   WAR2 Icon_minitimeWed Oct 29, 2008 5:22 pm

yes
we are lame
soooo lame
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C00K13 M0NSTA
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PostSubject: Re: WAR2   WAR2 Icon_minitimeWed Oct 29, 2008 6:34 pm

I think you sould start it with the ppl inside the base gettin ready n stuff again after the assassination. Like you should have a guy running to the computer room thingy and see two gun shots go off and be like what and he should kill the traitor
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Dart
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PostSubject: Re: WAR2   WAR2 Icon_minitimeWed Oct 29, 2008 9:57 pm

i like driftor's idea. the story should be told backward with the battle in the past. i would explain it more but i would almost be saying the same thing driftor is saying
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